{"id":36477,"date":"2020-11-16t08:00:53","date_gmt":"2020-11-16t13:00:53","guid":{"rendered":"\/\/www.imrbdigital.com\/?p=36477"},"modified":"2020-11-02t11:47:19","modified_gmt":"2020-11-02t16:47:19","slug":"teaching-with-games-and-simulations-in-a-pandemic","status":"publish","type":"post","link":"\/\/www.imrbdigital.com\/2020\/11\/teaching-with-games-and-simulations-in-a-pandemic\/","title":{"rendered":"teaching with games and simulations in a pandemic"},"content":{"rendered":"
<\/a>games and simulations, both digital and analog, can immerse players in other worlds and give them experiences that help them see their own worlds in new ways. during this pandemic year, our world looks and feels very different. how can instructors use games and simulations to help students understand the world we find ourselves in? and how can we adapt games and simulations to teach in online and physically distanced environments to engage students in deep learning?<\/span>\u00a0<\/span><\/p>\n in this conversation, we continue explorations started at the 2019\u00a0learning at play symposium<\/a> and hear from three instructors who are teaching with games and simulations during this challenging fall semester.<\/span><\/p>\n panelists:<\/span><\/p>\n facilitator:<\/span><\/p>\n\n
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