{"id":30763,"date":"2018-12-11t09:14:38","date_gmt":"2018-12-11t14:14:38","guid":{"rendered":"\/\/www.imrbdigital.com\/?p=30763"},"modified":"2019-03-29t10:49:19","modified_gmt":"2019-03-29t15:49:19","slug":"leading-lines-ed-tech-podcast-with-max-seidman","status":"publish","type":"post","link":"\/\/www.imrbdigital.com\/2018\/12\/leading-lines-ed-tech-podcast-with-max-seidman\/","title":{"rendered":"leading lines ed tech podcast with max seidman"},"content":{"rendered":"

\"\"<\/a>in the game monarch, players compete to the be the heir to the throne. the game is cleverly designed and has amazing art, but what makes it different is that all the characters are women. \"\"<\/a>the dying monarch is the queen, and players are princesses striving to show their wisdom and strength. monarch upends some traditional stereotypes, and it does so quite intentionally. the game’s designer is mary flanagan, and when leading lines looked her up, we learned that she\u2019s a professor at dartmouth college, where she runs a game design and research lab called tiltfactor. flanagan and her team design games for social change, like monarch, and they investigate their effects on players\u2019 beliefs and behaviors.<\/p>\n

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in this episode we talk with max seidman, senior game designer at tiltfactor. seidman gives us a tour of the tiltfactor lab and discusses more about tiltfactor\u2019s research into games and social change.<\/p>\n

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links<\/h3>\n

\u2022 max seidman on linkedin<\/a>
\n\u2022
tiltfactor<\/a>
\n\u2022
pox<\/a>
\n\u2022
awkward moment<\/a>
\n\u2022
buffalo<\/a>
\n\u2022
monarch<\/a>
\n\u2022
replay health<\/a>
\n\u2022 \u201c
playing below the poverty line<\/a>\u201d
\n\u2022 derek bruff\u2019s agile learning blog article \u201c
teaching board games #2: the big picture<\/a>\u201d<\/p>\n<\/div>\n<\/div>\n


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